![]() Some people can be recruited by proxy, as in, “my friend/boyfriend/son is part of DedSec, so I might join as well”. Every single character has a few meters that showcase how easy it is for them to be recruited. In terms of gameplay, Ubisoft didn’t lie, you can actually play as anyone, so long you can convince them to join your cause. They are the protagonists of your story and nobody else’s. Even if you’re playing as characters designed by algorithms (seriously, one of my characters was a Nigerian who was fluent in Albanian), you end up creating a connection with them. I like that you are a bunch of normal people trying to bring your city back to what it once was. Once again, a Ubisoft game nailed its supporting cast more than anything else. There are non-randomly generated characters in here, such as the hilarious AI called Bagley, but they are relegated to being side characters. In fact, the whole “play as everyone” schtick is pretty fitting for such a “power to the people” game like Watch Dogs: Legion. Grab a new recruit, go to the Winchester, have a nice cold pint, and wait for all of this to blow over. And no, it’s not because of the fact that it doesn’t have a proper protagonist. It’s not particularly bad, but let’s just say that it’s not very memorable. The game nails on its foundations for a great story, but in true Ubisoft fashion, fails to deliver when it comes to telling an actually interesting story per se. People expose their entire lives on social media, with DedSec being able to use their best-kept secrets as leverage. British staples like “ Feel Good Inc.” and “ The Rockafeller Skank” are played on the radio. I cannot complain about a near-future recreation of London, with self-driving cars standing right next to old Aston Martins. As one of the few remnants of DedSec, it’s your job to recruit new members, find out the real culprits, and liberate London from the corrupt powers controlling it. The city has now been completely taken over by a shady and ultraviolent private military contractor that imposed martial law over its citizens. ![]() The game takes place in a near-future London shortly after being bombarded by an unknown terrorist group that ended up placing the blame on the franchise’s long-running DedSec hacktivist group. One of the best things about Watch Dogs: Legion is its setting. The proto-cyberpunk version of Mary Poppins… directed by Edgar Wright. Originally slated for March, the game got further delayed to October in order for the team at Ubisoft Toronto to polish it up after Ghost Recon Breakpoint‘s abysmal reception. I could literally play as any character in the entire game, be it a hobo, an old lady, or even a member of the rival faction who could be coerced to join our cause. Just like its elevator pitch promised, I could actually talk to any random person in London, do a mission for them, and recruit them to my team. I then played the game at E3 2019, and to my surprise it ended up being one of my favorite demos from the entire show. Yet, for some reason, the moment I heard about Watch Dogs: Legion and its premise, I knew I wanted to know more about it. I stopped caring about it as soon as I beat it and made sure to ignore its sequel a few years later. It was your typical Ubisoft open world game: devoid of fun side activities, with a nice setting yet underwhelming story, and a terrible protagonist. The original Watch Dogs was one of the first games I bought for the PS4 and the best thing I can say about it is that it was… mediocre.
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